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Old Feb 02, 2007, 01:42 AM // 01:42   #1
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Default Divide PvE and PvP Skills

I really think this is a way to appease everyone. I was just looking through the skill nerf list, and i felt my heart begin to sink. SoA? nerfed so it would be less imbalanced in PvP. Warrior Stances? Changed so they would be better in PvP.

I feel that many of the buffs are helpful, 'specially the sin ones, but i just feel that this would make life easier for everyone, and reduce the amont of whining...

Edit:Yes, I farm now. That is ALL I do, by the way, so this has probably affected me more then other people. Just thinking about how we could make this work i guess...

Last edited by drakun01; Feb 02, 2007 at 08:45 PM // 20:45..
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Old Feb 02, 2007, 02:11 AM // 02:11   #2
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They'd still have to buff and nerf PvE skills just to keep things interesting or the gameplay would stagnate something awful. As it stands I think they do a fine job of balancing PvP and PvE interests.
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Old Feb 02, 2007, 02:23 AM // 02:23   #3
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Quote:
Originally Posted by drakun01
reduce the amont of whining...
Never gonna happen.

EVERYTHING ANET HAS EVER DONE HAS CAUSED WHINING.

No matter how positive.

Dividing the skills only gives Anet MORE WORK and creates a discontinuity and would make it even harder for PvErs to PvP and vice versa since skills do not behave the same.
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Old Feb 02, 2007, 03:02 AM // 03:02   #4
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SoA and warrior stances are irrelevant in PvE. Now, SF, I'd understand, but the rest...

This wouldn't be about farming, would it?
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Old Feb 02, 2007, 03:22 AM // 03:22   #5
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And ruin the fun of honest ebay sellers?

NO WAI!

I love the way they removed the evade thingie, so rangers now are forced to use their brains instead of their stances to avoid warriors.

And yeah, dividing the skill trees will completely suck, both for the PVE and PVP, and also for ANET programmers

Now I need time to see how everything is affecting all my chars.

See ya
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Old Feb 02, 2007, 03:36 AM // 03:36   #6
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Stupid idea, and it's easy to see why the last post under this title was locked.
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Old Feb 02, 2007, 03:46 AM // 03:46   #7
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Another episode of "When Farmers Complain"
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Old Feb 02, 2007, 07:34 AM // 07:34   #8
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Default Made a boo boo post.

But Farming does play a major role in pve for alot of people.
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Old Feb 02, 2007, 09:54 AM // 09:54   #9
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Ok, because you like powerful skills, in the next chapter ANet will add pve-only skills that say "You deal 1.000.000 damage to all monsters on this map. Then you win the game" and "Your party can't die for the next 600...1800 seconds".

Yeah. They were overpowered. But think of this, they also enabled lame solo-farming. Solo-farming isn't fun. People should play with more groups of 8.
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Old Feb 02, 2007, 10:45 AM // 10:45   #10
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I absolutely agree thats its wrong that the priority on whether a skill is nerfed, always lies within PvP regardless of the effects on PvE.

If it was able to work, Im signed for splitting skills between the two. Then Anet can nerf the PvP versions all they want and not effect PvE.

How ever, I agree with another poster who said that PvE skills would still need nerfed from time to time, because Anet does occassionally make mistake when they first create them, or the game requires it.

But if they are split, then the focus would be more aimed at how the nerf would benefit PvE, NOT on how it benefits PvE alone.

So /signed if it can be done.

[Side not]

Why is everyone jumping down the OP throat and assuming he wants the skills split to benefit farming? I like the idea, but i'm not a farmer. I just hate the fact that PvP always takes priority when nerfing skills.

It does effect PvE in more ways then farming and SF is a perfect example. I can understand how its over-powered in PvP if you get a SF elemental team using it in combination. But in PvE is a god send.

Until SF was introduced, elementals had no decent elite spells. Most elemental elites had exhaustion, huge energy demans or huge recharge times on them. They didnt live up the "elite" badge, and most were no more impressive then your average normal skills.

Then we had SF, with a short recharge, low energy demand and huge damage. If that doesnt fit into what an "elite" spell should be, then I dont know what does.

But because its apparently over-powered in PvP it gets nerfed. If the spells were seperate on both sides, then we PvE'ers wouldnt have to endure the endless changes to our skills when we dont need it. We dont need these balances when fighting other humans, because we dont PvP.

If we ever need nerfs, it should be because it benefits the PvE side of it and balances the PvE playing.

Last edited by freekedoutfish; Feb 02, 2007 at 10:56 AM // 10:56..
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Old Feb 02, 2007, 10:57 AM // 10:57   #11
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No, simply no.

And I like to use my PvE characters in PvP.
BTW, what's with the ZOMG BBQ NURFZ!!!? Haven't you read the buffs?

Edit: it's not like PvE got impossible by skill changes.

Last edited by Njaiguni Blaze; Feb 02, 2007 at 11:13 AM // 11:13..
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Old Feb 02, 2007, 12:02 PM // 12:02   #12
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Why close the thread, delete it and let it burn in forum hell
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Old Feb 02, 2007, 02:43 PM // 14:43   #13
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Horrible idea.

Maybe a few more PvE only skills would be fine, but for skills available in both PvE and PvP they must stay the same.
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Old Feb 02, 2007, 03:35 PM // 15:35   #14
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I'm not sure it could work by having two sets of skills, but it IS annoying that PvP always takes the priority on skill nerfs.
I dont really do much PvP at all, but love the actual PvE game and the story and think this is more the point of the game, so it would be nice if PvE players were given a little more thought in skill changes.

Maybe something like what was just suggested could be the solution...a set of skills for each class type that are ONLY available to PvE and therefore would not need any (or many) changes. An example of this already exists on a VERY small scale with the 'Lightbringer' skills that have no practical use outside of Nightfall (and the laters levels at that). Bring on more of this kind of thing, but stuff that can be used for all chapters and levels.

I really dont see any reason this OP should be flamed for suggesting this. It has always been a valid point for people who prefer the PvE game. It's just that PvP'ers seem to rule the roost.
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Old Feb 02, 2007, 03:45 PM // 15:45   #15
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Quote:
Originally Posted by Ferret
I really dont see any reason this OP should be flamed for suggesting this. It has always been a valid point for people who prefer the PvE game. It's just that PvP'ers seem to rule the roost.
Chances are that all the people flaming him are PvP players! Its ok for the skills to get nerfed aslong as its benefits them, but god-forbid us PvE players speak out against it.

God-forbid we express an opinion on something concerning PvE because PvP is more important, is the general attitude.
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Old Feb 02, 2007, 03:51 PM // 15:51   #16
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In theory it is a good idea. However, in practice, it seems like it would present a couple of problems. And, I am not going to bring up things like, "I wanna bring my 1337 armor to PvP" Ever since you cannot switch armor in PvP with PvE characters, there is absolutely no difference between PvE and PvP characters except aesthetics. However, I digress:

1) PvE players would have a hard time transitioning to PvP. This would create more of a divide between the two and people wanting to get into PvP may get more discouraged by the discrepencies between builds and skills.

2) One reason we all like GW is because we get a great game at no monthly fee. By creating two different "worlds" there would probably have to be serious technological changes. This may include things like new servers. Now, I by no means understand the financial model and how effective it is for Anet, but I feel like the cost to do something like this could put more of a financial buren on Anet and that would mean increased costs to us, perhaps in the form of monthly fees or higher priced releases.

Well, those are the two biggies that I can think of. The OP has a good suggestion that has been suggested before, however, I don't feel the benefits would outweigh the negatives.
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Old Feb 02, 2007, 04:17 PM // 16:17   #17
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/signed

I have been thinking about this since last weekend test, I use SF all the time and it was overpowered. They reduced burning 1 sec and nerfed GG as well. This made SF less powerful but stil useable. The problem comes when they absolutely kill a skill like they did with RaO. I can still beat any mission, quest, etc with any of my characters (not counting DoA and one of the "masters" quests) So did it kill a whole character for me..no, but it did make me put away my pet until the next skill that makes him usefull comes out...except of course for bp groups. If a skill is overpowered so bad then nerf it, but don't make it useless, we already have enough useless skills. Evade and RaO nerf makes it very hard to pull out my ranger instead of tank, elly, necro, or any other class (except paragon which was killed in last nerf)

side note:

Some PvP, some PvE..one should not affect the other (skills, FoW, UW, etc)

Farming is encouraged by a-net no matter what anyone says (rare skins, greens, gold for armor, shards for armor, gemstones, all thes things must be farmed for or you will simply not have them, therefore anet has made farming part of the game by their actions)

Anti-farming msgs by PvP'rs should be ignored, they are "farming" rank, fame, glad points, etc just like PvE'rs farm gold, ecto, greens, etc
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Old Feb 02, 2007, 04:21 PM // 16:21   #18
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Quote:
Originally Posted by Bastian
And, I am not going to bring up things like, "I wanna bring my 1337 armor to PvP" Ever since you cannot switch armor in PvP with PvE characters, there is absolutely no difference between PvE and PvP characters except aesthetics.
Well, it's more because I have eight PvE characters and 1 PvP slot which is usually a Warrior or for any build that I can't make with my PvE's. This way I can quickly switch to another character and get a build from my templates. Would be a shame if I'd have to delete those characters. Also, you can't switch armor with PvP characters either.
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Old Feb 02, 2007, 04:24 PM // 16:24   #19
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Quote:
Originally Posted by Keithark
The problem comes when they absolutely kill a skill like they did with RaO.
Ever tried to use it in a beast mastery build in stead of thumping? That's where it's originally meant for. Beast mastery rocks babbay!
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Old Feb 02, 2007, 04:33 PM // 16:33   #20
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Quote:
Originally Posted by Njaiguni Blaze
Well, it's more because I have eight PvE characters and 1 PvP slot which is usually a Warrior or for any build that I can't make with my PvE's. This way I can quickly switch to another character and get a build from my templates. Would be a shame if I'd have to delete those characters. Also, you can't switch armor with PvP characters either.
I think we agree here. I'm not sure what you are getting at, but the templates make it so only 1 PvP slot is really ever needed. Additionally, I know that PvP characters can't switch armor. However, in the past, PvE characters had an advantage there because they could. That meant, you could bring energy armor and health armor. Or a superior headpiece and a minor headpiece. This way you could maximize your efficiency, health, and energy no matter what DP you were at. Since this has been changed so that you cannot armor swap, the only difference between the two characters is purely aesthetic.
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